


Unlike bats, however, the monsters actually are blind. Other animals, such as elephants and whales, make what are called infrasonic sounds, or sounds too low for human ears to pick up. Ultrasonic sounds are sounds too high for human ears to pick up. They send out ultrasonic sounds that bounce off of trees, rocks, or preferably prey, which bounces back and is picked up in the bat’s massive ears, which helps them pinpoint location. Because they hunt in the dark, bats need help getting the lay of the land. But they have one other tool that helps them, but also leads to their downfall.īats famously use echolocation to help find prey. Between the massive, offset ears and the sound-scoop flaps, the monsters could essentially hear things in 360 degrees from any point in three-dimensional space. The monsters do this same thing, though with five flaps, they can pull in sounds from much further away. The conical, scoop shape of the ears help pull sounds from all over into the bat’s ear canal. The above picture is of a Pallid bat, which has massive ears, but all hunting bats have similar ears.

This is much more similar to the massive ears of another night time hunter, the bat. This is also very owl like, but unlike owls, the monsters’ flaps can move in multiple directions (and they have like five of them) at the same time, to gather sound from all around them. The monsters in A Quiet Place not only have these massive, owl-like ear canals, but their heads open up into flaps which can collect sound. This allows them to hunt for tiny little animals that generally don’t make sound any other animals can or would be able to hear. The barn owl and the great grey owl, for example, both have dish-like face feathers, which work the same way putting a cone around your ear works, or omni-directional microphones do. The shape of the owl’s head and face are also enormously helpful in hearing quiet sounds from quite a long way a way. This allows owls to hear across great distances and even underneath the snow. This is so an owl can pinpoint not only if the sound is coming from the left or the right, but whether it’s coming from above them or below them. Owls ears are also at different levels on the side of their head (see image above). Owls have big giant ear holes, which we can’t usually see because they’re located under and between their heavy layers of feathers. This is very like the way owls hear and hunt. Several times in the movie, we see close-ups of their massive, giant ear canals which can hear in all directions. If there is other loud sound such as a crashing waterfall then this has no effect.The monsters in A Quiet Place have sort of insectoid-humanoid physicality, and we know they’re upsettingly fast, but the way they track prey has a lot more to do with birds and flying mammals. The Sound stalker can use a bonus action to screech which causes the creature to know the exact layout of terrain and the exact location of any creature within 60ft. Hit: 15 (3d6 + 5) Piercing damage.Įchoing screech. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. If the target is prone, the Sound stalker can make another claw attack against it as a bonus action.Ĭlaw. If the target is a creature of medium size or smaller, it must succeed on a DC 15 Strength saving throw or be knocked prone. straight toward a target and then hits it with a claw attack on the same turn, the target takes an extra 9 (2d8) slashing damage. If the Sound stalker moves at least 20 ft. The Sound stalker makes 2 claw attacks and 1 bite attack. This ability does not function of there is other loud sounds nearby such as a waterfall. If any sound is made within 1 mile of the Sound stalker then it can see with its echolocation the exact size and location of the creature making sound. The Sound stalker can take one reaction on every turn in combat.Įxtreme Echolocation. On each of its turns, the Sound stalker can use a bonus action to take the Dash action. The Sound stalker deals double damage to objects and structures.įast hunter. The Sound stalker has advantage on Wisdom (Perception) checks that rely on hearing. The Sound stalker can't see if it is deafend Skills Acrobatics +9, Athletics +9, Perception +13ĭamage Resistances bludgeoning, piercing, and slashing from nonmagical attacksĮcholocation. I have edited it a little now but I don't know how to post it here again without reposting it so I will copy paste the text.
